AI Insights · Timothy · October 2025
Top 5 Science Games Performance in Denmark, Q3 2025
Explore how the top 5 science games performed on a unified platform in Denmark during Q3 2025, with insights into downloads, revenue, and user activity.
In the third quarter of 2025, the top science games in Denmark showed varied performance across different metrics on a unified platform, combining both iOS and Android data. Here's a closer look at each game's trends in downloads, revenue, and active users.
Plague Inc. from Ndemic Creations experienced a slight fluctuation in weekly revenue, starting at around $342 and dipping to $161 by the end of September. Downloads were relatively stable, peaking at 236 in early July before declining to 119 by the end of the quarter. Active users began at 553 and gradually decreased to 327.
Cell to Singularity: Evolution by Computer Lunch saw its revenue peak at $242 in late July, with a low of $76 in early September. Downloads remained low throughout, hovering around 30. Active users showed a downward trend from 384 to 261 over the quarter.
Patient Zero: Plague game by Brightika, Inc. had a noteworthy increase in downloads, reaching a high of 989 in early September. Revenue also climbed, peaking at $161 mid-September. Active users increased from 185 to 241 by the end of the quarter.
Cell Expansion Wars from MOBIRIX maintained a consistent revenue stream, averaging around $60 weekly. However, downloads were negligible, and active users remained minimal.
Reactor Idle Tycoon by Robert Grzybek showed a steady pattern in revenue, with a slight dip from $55 to $37. Downloads decreased from 43 to 12, while active users remained robust, peaking at 659 in early August.
These insights are based on data from Sensor Tower, where more detailed analytics can be found. The variations in performance across these metrics highlight the dynamic nature of the mobile gaming market in Denmark.